Journal

An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course

This paper examines how different levels of gamification impact motivation, engagement, and performance in online learning. A study with 450 undergraduates experimentally manipulated gamification intensity based on game elements and content presentation, measuring outcomes at three points. While early-course assessments showed no significant differences, results indicated higher motivation and performance in gamified environments, particularly towards the course’s end. However, engagement was not significantly affected by gamification level. Findings emphasize the importance of implementing the right level of gamification to maximize student motivation and learning outcomes in online education.