Hazra Imran
. HCI Researcher
Associate Teaching Professor - Research Focused

Khoury College of Computer Sciences, Northeastern University, Vancouver, Canada

Research Group

Are you interested in advancing your academic journey? My research group offers exciting opportunities for graduate students, research assistants, and MSc thesis supervision.

We also welcome collaborations in cutting-edge areas like AI-driven education, gamification, and game-based learning. Get in touch to explore more!

Hazra Imran

I am Hazra, an academic and researcher with a PhD in Computer Science and over 18 years of experience. My research focuses on advancing learning environments through gamification, adaptive systems, and emerging technologies. I specialize in creating personalized and emotionally intelligent educational experiences by integrating AI-driven tools, gamified elements, and data-driven methods. With a strong portfolio of publications in leading conferences and journals, I am dedicated to transforming education through innovative, learner-centered approaches.

Interests:
  • Game-based Learning and Gamification

  • Emotion-Aware AI in Education

  • Adaptive Storytelling for Game-Based Learning

  • AI-Powered Feedback Systems

  • Reinforcement Learning in Personalized Learning Systems

Education:
  • Post-Doctoral Fellowship in Advanced Adaptivity and Personalization in Learning Systems (MITACS)

    Athabasca University Canada 2015
  • Jawaharlal Nehru University Ph.D. in Computer Science (Information Retrieval)

    New Delhi, India July 2012
  • Banasthali Vidyapith M.Tech. in Computer Science

    Rajasthan, India June 2005
  • Hamdard University Bachelor of Information Technology

    New Delhi, India June 2003
The Story Behind My Name

Pronouns: She / Her

"Hazra" is an Arabic name meaning "to emigrate," symbolizing movement and change. "Imran" signifies "prosperity" or "happiness."

Recent News
  • Received Khoury Teaching and Research Grant for gamification research – Spring 2025

  • “An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course” – Published in the Journal of Educational Computing Research

  • Invited Speaker at Women’s Regatta Vancouver 2025

  • Received Khoury Teaching and Research Grant for gamification research – Fall 2024