A game designed to teach SQL, featuring an LLM-powered hint mechanism for personalized guidance and enhanced learning.
Assembler's Adventure in Sands is an educational programming game platform that immerses players in an ancient Egyptian-themed world. Designed to teach core programming concepts through an assembly-like environment, players solve interactive puzzles, navigate challenges, and develop computational thinking skills in a fun and engaging way.
Casey is a BERT-based conversational agent designed to provide personalized coding assistance. Using advanced natural language processing, Casey offers real-time feedback, contextual hints, and tailored guidance to help learners overcome programming challenges and improve their coding skills effectively.
This research utilizes reinforcement learning (RL) to develop an adaptive storytelling framework for gamified education. By tailoring narratives and challenges to learners' progress and interactions, it creates personalized engagement. Rooted in cognitive and self-regulated learning theories, it aims to balance challenge and skill to sustain "flow," enhancing motivation, focus, retention, and skill development.
This project focuses on enhancing debugging tasks through adaptive systems that integrate reinforcement learning, gamification, and personalization. By dynamically adjusting task complexity, providing tailored hints, and incorporating engaging game mechanics such as points, badges, and leaderboards, the system aims to improve user engagement, motivation, and learning outcomes in coding education.
This project explores the integration of emotion-aware AI and adaptive gamification to create personalized learning experiences in computer science education. By analyzing learners' emotional states and behavior, the system dynamically adjusts challenges, feedback, and rewards to maintain engagement and motivation. The goal is to enhance learning outcomes by combining real-time emotional intelligence with innovative game mechanics tailored to individual needs.
This project focuses on integrating Social-Emotional Learning (SEL) into a cybernetics-based game to create an adaptive educational experience. The game incorporates SEL principles, allowing it to respond to learners' emotional and social cues in real time. By combining cybernetics with SEL, the game aims to help learners develop emotional intelligence, self-regulation, and social awareness through dynamic interactions, enhancing both cognitive and emotional growth within the learning environment.
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